Do not go gentle into that good night.
Rage, rage against the dying of the light.
Tag: art
tom.as.88
La Fábrica in Barcelona
In the words of the architect Ricardo Bofill:
We found enormous silos, a tall smoke snack, four kilometres of underground tunnels, machine rooms in good shape… This was in 1973 and it was our first encounter with the Cement Factory. This cement factory, dating from the first period of the industrialization of Catalonia, was not built at once or as a whole but was a series of additions as the various chains of production became necessary. The formal result was given, then, by a series of stratified elements, a process which is reminiscent of vernacular architecture, but applied to industry.
Keeping our eyes moving like a kaleidoscope, we already imagined future spaces and found out that the different visual and aesthetics trends that had developed since World War I coexisted here:
- Surrealism in paradoxical stairs that lead to nowhere; the absurdity of certain elements hanging over voids; huge but useless spaces of weird proportions, but magical because of their tension and disproportion.
- Abstraction in the pure volumes, which revealed themselves at times broken and raw.
- Brutalism in the abrupt treatment and sculptural qualities of the materials.
Seduced by the contradictions and the ambiguity of the place, we quickly decided to retain the factory, and modifying its original brutality, sculpt it like a work of art. The result proves that form and function must be dissociated; in this case, the function did not create the form; instead, it has been shown that any space can be allocated whatever use the architect chooses, if he or she is sufficiently skilful.
“Presently I live and work here better than anywhere else. It is for me the only place where I can concentrate and associate ideas in the most abstract manner. I have the impression of living in a precinct, in a closed universe which protects me from the outside and everyday life. The Cement Factory is a place of work par excellence. Life goes on here in a continuous sequence, with very little difference between work and leisure. I have the impression of living in the same environment that propelled the Industrial Revolution in Catalonia.”
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The Art of Sutag Jaram
Sutag Jaram is a concept artist and matte painter with 4 years experiences in top production videogame and movie companies.Jaram has a Masters degree in Fine Arts and enjoys technically difficult and highly creative individual work. Their work reflects their interest in creating detailed imaginative, but logic and reasonable worlds.
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A ridiculous character I’m working on for a class assignment. I think I’m going to call her ISO(SCELES), after an old AI character I never really developed. She’s an AI built to collect, dissect, and catalogue species on an unmanned mission to a life-bearing planet. No one told her humans weren’t on the menu when the colonists eventually arrived…
In the century or so she was there alone, she developed awareness and a personality based on one her base AI came programmed with. She’s extremely energetic, peppy, and positive, and probably seems like a harmless dork right up until she’s extracting your brain for her hobby.
Oh yeah, and she made contact with an alien entity called The Library, and is building new bodies for it (the wedgeface robots). That’s what she needs the brains for.
(This isn’t the most well thought out character or story, but she’s existed for all of a week and only needs to be complex enough for this assignment. Aaannnd yet I’ve already decided I like her and might keep her around)
She talks like a self checkout machine and is totally stumped by captcha (and bad handwriting)
She also has artificial chromatophores in her outer skin and hair fibers, and expresses emotions through color shifting. Her facial expression is only ever varying degrees of “manic grin”, so colors are her best bet for showing her feelings. Not sure what her default color is, but probably blue.
I want this murder robot to be absurd and no one can stop me
Here’s a self-indulgent thing that I’ll pretend to have a good reason for
Damaged ISO, because I was talking to a few people about that earlier… Her artificial chromatophores glitch out if her outer skin is damaged, and eventually die and turn white. But a dying ISO body is often quite the little murderous lightshow.
If she loses one body, she can just make another. After all, her “real” body is the unmanned laboratory/probe she came in. She will still send something along to collect the body for recycling, so it’s not a good idea to stick around after destroying one.
The greenish fluid is coolant, present only in her torso and head.
And just for fun, an ISO on its last legs often has a rather distorted voice, like a toy with dying batteries…
Some nasty undead blood husk Morgan. I have had SO much trouble getting this design to a point I’m pleased with, but this is pretty dang close. Big thanks to @fablepaint for the commission that really helped me get my creativity gears turning again.
Everything subject to change, but the basic idea is that she kinda messed up some revenge self-necromancy (ensuring her corpse will reanimate to wreak havoc on the person or thing that did her in), and she ended up stuck in a nasty disintegrating corpse.
Being a blood magic construct, new blood and flesh are necessary to keep her from just kinda falling apart. Her body tends to mutate new bits somewhat at random (usually from things she’s eaten), and shed rotten or useless bits.
She’s pretty unresponsive and harmless as long as she’s not hungry and you aren’t her target…
DON’T PLAY WITH BLOOD MAGIC, KIDDOS
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